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 SSB4 ideas!

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BrightScales
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PostSubject: SSB4 ideas!   Mon Nov 03, 2008 8:27 pm

ok here is the deal tell me the items characters stages and modes you want in SSB4!

Characters:
all characters that have been in an SSB
Baby Bowser/Shadow mario
Baby Mario Baby and Baby luigi (team)
Geno lol
paper mario
Waluigi
Megaman
dixie Kong
toon zelda/shiek
birdo
ridely

Stages:
all stages that have been in an SSB
Paper Mario Stage
Pokemon diamond: gyms
Geno Forest Stage
baby bowser stage

Items:
all items already in an SSB
Big Banana-heals all health even if your at 200%
1-up Mushroom-plus one stock
ztar-get blasted off easy (opposite of star)
AT:big boo
Blue Shell

modes:
SSE2
classic

please post your ideas!


Last edited by pugsly1000 on Mon Nov 03, 2008 9:11 pm; edited 2 times in total
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StarRoadWarrior
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PostSubject: Re: SSB4 ideas!   Mon Nov 03, 2008 8:51 pm

characters:
waluigi
tails
megaman
dixie kong
toon zelda and sheik/Tetra
birdo
ridley

stage:
for paper maio "stage" stage



baby bowser stage



rainbow road stage
8 bit stage (everything turns 8 bit even the fighters)

items
blue shell
AT: big boo

for some reason it seems all mario related

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BrightScales
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PostSubject: Re: SSB4 ideas!   Mon Nov 03, 2008 9:02 pm

Jordan24Geno wrote:
characters:
waluigi
tails
megaman
dixie kong
toon zelda and sheik/Tetra
birdo
ridley

stage:
for paper maio "stage" stage



baby bowser stage



rainbow road stage
8 bit stage (everything turns 8 bit even the fighters)

items
blue shell
AT: big boo

for some reason it seems all mario related
ill add them right away!
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PostSubject: Re: SSB4 ideas!   Mon Nov 03, 2008 10:42 pm

im sure that i will have some more ideas just be sure to check back soon

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PostSubject: My character for SSBI: Super Smash Bros. Insanity   Mon Nov 17, 2008 8:13 am

OK, my only idea, so far, is one for a character: Okami Amaterasu, the wolf protagonist from Okami, the japanese mythological zelda. Here's my info, which would be easier to understand if you played the game. I will provide explanations after my description about some things, just enough to understand the attacks, but no spoilers.


Standard attack combo: 5 hits with the reflector, doing 1-3 percent each, with each advancing Amaterasu further forward, the last hit being slightly stronger than the previous, 5% with slight knockback.

Strong up attack: Kicks upwards with her hind legs, growling. 11 percent damage.

Strong forward attack: she does a slight dash forward, causing 6 percent damage, but unusually large knockback.

Strong down attack: spins rosary around herself, 1% of damage with each hit, but spins around multiple times, can cause tripping.

Forward Smash Attack: Ammy uses Thunder Glaive to slash at opponents, does massive damage and she takes a step forward as she releases the attack to give extra range, plus the Thunder Glaive causes electrical/paralysis damage, but the initial attack requires a second to start, leaving her open for that time.

Up Smash Attack: spins Tundra Beads rosary in a funnel above herself, catching opponents and juggling them around for a moment before sending them in all different directions. Tundra beads cause ice damage, with possible freezing in sendoff, like Giga Bowser's up smash.

Down Smash Attack: Uses Solar Flare reflector to burn the area around her, damaging foes in a diameter that totals 3 mario's. 15% damage minimum, plus fire damage.

Standard B Attack: Ink bullet. Ammy fires a projectile, small, weak and only a bit faster than a fireball, but covers the target in ink, causing movement to be restricted for a few seconds, giving time to move in for an attack.

Side B Attack: Holy Falcon. Ammy spins forward through the air, reaching half of the height as her basic jump and covering two length of herself distance. The spin itself is like a screw attack, damaging those caught for small amounts, though it is for lateral movement rather than vertical.

Down B Attack: Sub-Reflector. Ammy brings the reflector up in front of her, any attack that connects will cause her to grab the attacker and jump up into the air, much like Kirby's up throw, slamming them down for 1.5 times the attack that was countered.

Up B Attack: Holy Rosary. Ammy stetches her holy rosary out as a tether grab, it is possible to damage opponents if they are hit with the rosary, scoring multiple hits. The rosary has excellent reach itself, however the timing to grab the ledge is difficult to master, since it is thin and the speed depends on the current amount of damage, i.e, if you were at 0%, the rosary would stretch out almost instantly, however if you are at 150% or higher, it will stretch out a little faster than the ink bullet.

Neutral Midair Attack: Ammy uses the Solar Flare Reflector to burn the air around her for a split second.

Down Midair Attack: Ammy drives the Thunder Glaive into the ground with the speed of TL down a, however this attack pierces through enemies causing high electrical/paralysis damage and not stopping until it hits the ground, which sends a shockwave through the ground that causes a tiny amount of damage. Once the attack hits the ground, however, Ammy cannot move until she dislodges the glaive from the ground.

Backward Midair Attack: Ammy kicks back with her legs, a basic attack that causes average damage and knockback that is determined by the damage of the target/s.

Up Midair Attack: Ammy throws her rosary directly up, it doesn't grab ledges, but it does do a maximum of 15% damage, little knockback though.

Forward Midair Attack: Ammy dashes forward as she does with her forward strong attack and bites at the air, if someone is caught, she pulls them down in her mouth and throws them into the ground, landing on top of them. A good attack, if you can score the first bite, 23% damage.

FINAL SMASH: Celestial Brush. Ammy gets the smash ball and turns the world into a canvas, just like in Okami. The player must now hold B and move a cursor around to draw one of the following symbols that can appear on the screen that have different devastating effects:

One single line: Power slash. Deals 40-50 percent damage to those hit, depending on how much they are hit by, and gives decent knockback, regardless of current damage, though it does help if they have high damage already.

Figure 8, sideways: Inferno. Burns the stage up, causing 55-60% damage, high damage, though the symbol is tricky to draw.

Left to right loop: Galestorm. A harsh wind blows from the left side of the screen, picking the opponents up and blowing them away, no damage, just blowing them away. The opponents can recover from the wind and fight back against it, the speed of which they can recover, however, is determined by how much damage they currently have, and how much they're mashing the control stick and buttons. By loop I mean like you would see in a rollercoaster from a side on view.

Upside down Q: Cherry Bomb. Create a bomb wherever you want on the stage the size of Bowser, that burns through the fuse for a few seconds, then explodes, causing between 20 and 60 percent damage to characters on stage, depending on the distance. Damage is inevitable, but knockback is avoidable, though the knockback is almost unsustainable if you are caught right next to the bomb. Strategy comes as the bomb's fuse is burning, since the bomb itself can be rolled around, by anyone. Not picked up and carried, but rolled around, though it can't be forced off the edge, you can attempt to get it away from you, get it near someone else, whatever.

Each of these brush techniques has pros and cons, though the cons are usually the difficulty to draw the symbol in the 5 seconds given. Once the symbol is drawn, however, regular play will continue as normal, like with any final smash.

Additional: Amaterasu runs at about the same speed as mario, can wall jump and double jumps to about the same length as Captain falcon. Her victory poses are of her howling in victory, chasing her tail for a few seconds and of her being surrounded by praise.

Well that just took me over 3 hours to write down, though I've been thinking about this for a long time, so I'll be posting my information about Okami in a second, so you understand the attacks better. Hope you liked my idea.

~Roy
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SmashedBrother
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PostSubject: Re: SSB4 ideas!   Mon Nov 17, 2008 4:18 pm

@Roy - THANK YOU, THANK YOU, THANK YOU!!!!!

I was afraid I was the only nerd who ever thought about regular attacks, lol!

I have so darn many ideas...you know, I think we should make two different threads for this - one for characters, and another for stages, items, etc.

Anyway, to get back to topic, I had REALLY been hoping for Ganondorf to be a unique character this time (who didn't?) and I had hoped Ganon would be a Down-B transformation, (stops rant) Here's the profile (Sakurai really should hire the Brotherhood next time Very Happy )


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Ganondorf

Features -- Sages' Sword(Of course), Moderate leaning on heavyweight(Just a little heavier than Link.). His aerial down attack is kept from Brawl & Melee.

Special Moves --

B: - Shock (chargable) - This is the move he uses on Link at the drawbridge scene in Oot and Zelda uses in TP. It's a little slower than ZS Samus's stun gunbut deals serious damage and briefly leaves an opponent vulnerable for more. Uncharged, it's just a static shock, (5% damgage) but fully charged it holds the target for a couple seconds and gives 40%, after which opponents (or unlucky teamates with FF on) fall freely down. (Think of the animation when Link gets electrocuted in TP) If you are hit with an attack while being held, you'll still take damage but you won't be knocked back.

Side B: - Sorcerer's Wind - Based of his annoying attack on OoT. Ganondorf simultaneously sends forth three gusts of dark wind that automatically target a nearby opponent (think Pit's arrows controlled by a computer.) Ganondorf is briefly vulnerable both before and after the attack.

An alternative I considered before creating Ganon's profile below - Phantom Horse - Kind of like Wario's motorcycle he'll summon his horse and you can charge at any foes.

Up :B - Spinning Hack - Anyone remember on TP how he would jump up and when he landed he would do a spin attack? Same thing just he hacks up while he jumps.

Down B: - Ganon transformation - (See below)


Ganon
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Features -- Massive Heavyweight, Demon Pig from Oot (NOT the boar from TP.) He wields the traditional trident rather than two swords, however.

Special Moves

B: - Paralyzing Glare - Ganon is capable of paralyzing foes for a short time, in a more useful version of Mewtwo's Hypnosis. You can charge it briefly to increase range and stun time.

Side B: - Flaming Trident - Taken from A Link to the Past, Ganondorf throws his trident controlling it's flight through the air, wreaking havoc (and leaving flames behind drunken ) wherever it goes.

Up B: - Warp - He vanishes through a portal and reappears again in desired direction

Down B: - Ganondorf transformation.


Final Smash - Ganondorf's Wrath - Remember the blazing head he appeared as to Zant? Well this is what happens when you get a Smash Ball (Note: Ganondorf and Ganon might possibly have two seperate Final Smashes. I couldn't think of a second one however, so I'm just leaving it at this for now)

Ganondorf lifts his triforce hand. The triforce, glowing fiecly, enlarges to hide Ganondorf from view, and then shinks back to land on his forehead. He is now the giant flaming head he materialized to Zant as in TP. He starts out huge, but is slowing shrinking as the Smash continues. When he shrinks to a certain point, the Final Smash ends.

During this time, he gains new powerful special moves, but as he uses those abilities he begins to shrink much faster. If he shrinks too much the FS will end. His new special moves become weaker the smaller he is.

B: - Enlarge - Ganondorf will expand significantly, but you shrink much faster. Best used when your already small and you need that size.

Side B: - Bolt of Flame - This shoots a huge ball of fire in front of Ganondorf. His least powerful move it shrinks him the least

Up B: - Pillar of Fire - Just like it sounds Ganon turns into a pillar of Flame.

Down B: - Meteor - You know that when you tie on a timed match and you are fighting sudden death Bob-ombs will start raining down? Same thing but with meteors. It only affets the nearby area though.


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PostSubject: Re: SSB4 ideas!   Mon Nov 17, 2008 5:08 pm

Though I'm not sure how we'd be able to get Ganon, the one from OoT, to fit on the stage without being too overwhelmingly powerful and huge, that sounds good. I just woke up so I'm not going to post my explanations just yet, if you're impatient, just google okami and find a game review about it, though I'll give much more specific info about the attacks.

~Roy
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PostSubject: Re: SSB4 ideas!   Mon Nov 17, 2008 5:18 pm

ugh ,you two write far too much at the one time! d'you think I have the time to read all of that? anyway I doubt Ganon will be in SSB4 just because ganondorf's final smash is transforming into Ganon and as roy said, it would be too large to fit on any stage except NPC. and roy, how much spare time do you have? to think up all of that and then to post it all! the only thing I really want in SSB4 is for an online as good as (or better than) MKW and an adventure mode with a proper storyline!
~firegremlin~
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SmashedBrother
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PostSubject: Re: SSB4 ideas!   Mon Nov 17, 2008 5:21 pm

Roy42 wrote:
Though I'm not sure how we'd be able to get Ganon, the one from OoT, to fit on the stage without being too overwhelmingly powerful and huge, that sounds good. I just woke up so I'm not going to post my explanations just yet, if you're impatient, just google okami and find a game review about it, though I'll give much more specific info about the attacks.

~Roy

Same way you get Bowser (although Ganon should be better than Bowser....and so should Bowser, for that matter...)

Another character from one of my favorite games, that no one knows anything about Sad


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Ramirez


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SWORD OF THE DARK MOON!!!!




Features - Light-weight (lighter than T.Link, but not floaty like Kirby) but faster and more powerful than Marth.

Special Moves -

B: ]Regeneration - Ramirez lifts up his hand (The one with his silver crystal) and his damage percetage slowly decreases. (or his energy increases (In a stamina battle) However, he cannot move or attack while he regenerates, though he can stop the move at any time.

Up-B: Lunar Eclipse - Similar to Zelda's "Farore's Wind" Ramirez enters a silver portal and reappeares in the desired direction, striking all enemies as he does so.

Side-B
- Silver Blade - Similar to Fox's dash, Ramirez appears to charge forward, striking all foes and knocking them off balance (also similar to Fox's dash). However, Ramirez remains where he was when he attacked.

Down-B Eternum Shards of Silver Moonstones appear all around an opponent and strike. A possibly instant-death spell, that charges automatically(similar to Wario's Fart) with several different levels of power (Ramirez's silver crystal will glow as it charges.)

Eterni - 20% chance of hitting with the force of a homerun bat. If it fails, it will only damage the opponent slightly, with no knockback. It has a small area of effect.

Eternes - 4% chance of instant-kill. It has a wider range than Eterni (It also strikes from above, rather than all around.)

Eternum - Similar to Eterni, but it's a guarenteed instant kill.

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PostSubject: Re: SSB4 ideas!   Mon Nov 17, 2008 5:25 pm

firegremlin wrote:
ugh ,you two write far too much at the one time! d'you think I have the time to read all of that? anyway I doubt Ganon will be in SSB4 just because ganondorf's final smash is transforming into Ganon and as roy said, it would be too large to fit on any stage except NPC. and roy, how much spare time do you have? to think up all of that and then to post it all! the only thing I really want in SSB4 is for an online as good as (or better than) MKW and an adventure mode with a proper storyline!~firegremlin~

Actually, I just copy & pasted.

I already pointed out that he didn't need to be much bigger than Bowser....and his FS as Ganon should be changed no matter what - It's basically the Blue Falcon (Fortunately, Sakurai realized that if he gave Ganondorf the Dark Falcon, he'd better finish his will first Wink )


And yeah, it is a little much to read at once, lol! Even if it is cool!

I like those things too, Fire, but hey, there's sure to be more characters, so....

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PostSubject: Re: SSB4 ideas!   Mon Nov 17, 2008 6:04 pm

Ok, time to explain Amaterasu.

1. Ammy was able to use one of 3 holy artifacts in the game.

Reflectors - Moderately powerful, with fairly hard timing and a maximum 5 hit combo. The 5th tier of Reflector was the Solar Flare, which was a source of Inferno for Amaterasu, letting you burn enemies, so it is used as a down smash. When Ammy equipped the reflector as a sub weapon, she would hold it out in front of her, any attack that hit at that point would have her lift the enemy up in the air and slam them down for great damage.

Rosary - Beads that could be flung forward a great distance, caused the lowest of damage, but could score multiple hits on many foes in the area with no timing required whatsoever. The rosary could be used correctly to finish enemies off just as fast as the other 2, the 5th tier of rosary was the tundra beads, which were a source of blizzard, that let Ammy freeze enemies.

Glaives - Sword that had the highest learning curve and timing, but once mastered the damage output was insane. Ammy would raise it above her head to charge it up, then release it and charge forward, attacking anyone caught in the area. The fifth tier of glaive was Thunder Edge, a glaive that was a source of Thunderstorm, letting Ammy electrify enemies where they stood. When a glaive was equipped as a sub-weapon, Ammy could do two things, charge forward slightly atop the glaive, or jump up in the air and strike down into the ground with the glaive, leaving her stuck there for a second.

2. Certain holy artifacts would grant Ammy the ink bullet power, which let her fire small bits of ink at enemies, however this attack didn't originally cover them with ink, I will detail why I put that in a second, the ink bullet was simply for a small amount of distant damage.

3. Praise - in Okami, just about anything you would do would get you praise, restoring land, helping with sidequests, feeding animals, whatever. Each unit of praise would appear as a small, rainbow colored orb with the heaven kanji on it, that circled Ammy for a bit, then flew into her.

4. Additional - First, the holy falcon special move. Holy Falcon was an ability you were able to buy for Ammy in Okami that let you cause slight damage to enemies in combat, however I made it a horizontal move for this. Second, the strong forward attack was actually just a dash move used outside of combat to either break blocks or get a head start on running.

5. The Celestial Brush - Ammy's main weapon in Okami was the celestial brush, armed with 13 different brush techniques, though only about 7 or 8 of them were useful in combat. Ammy used the celestial brush by (for wii) the player held down the B button, which turned the world into a canvas, at which point you were able to draw any of the symbols you had learnt at the time by holding down the A button. I won't post what the brush techniques were, if you do want to know give me a PM.

WHew, pretty sure that's everything, though it's hard to tell, the screen for the reply is very difficult to see text on.

~Roy
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Forsaken Lament 44
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PostSubject: Re: SSB4 ideas!   Tue Nov 18, 2008 2:07 am

Good god you guys that's amazing! I love the amount of detail....it makes it seem so plausible...Especially Okami's Final Smash, that would be simply amazing.

As for Gannon, I would love to see him in all his OoT glory, butlike you guys said, he'd be pretty bg(even though they could make him about Giga Bowser's size). And even so, would they really go all the way back to OoT? It seems like TP is the way to go these days(even though OoT is still the best).

I don't have much time to elaborate or comment more on your ideas, but I agree with Gremlin: we need a better story mode. SSE was a waste of time and space! And I would love to see Mario Galaxy included in the game! I was hoping for it in Brawl, but it didn't work out...so I'll make my demands again...A Galaxy themed stage with no Gravity!!!!

Oh, and FINALLY I HAVE 1000 POSTS!!!!!!! cheers

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PostSubject: Re: SSB4 ideas!   Tue Nov 18, 2008 12:36 pm

ForsakenLament 04 wrote:
Good god you guys that's amazing! I love the amount of detail....it makes it seem so plausible...Especially Okami's Final Smash, that would be simply amazing.

As for Gannon, I would love to see him in all his OoT glory, butlike you guys said, he'd be pretty bg(even though they could make him about Giga Bowser's size). And even so, would they really go all the way back to OoT? It seems like TP is the way to go these days(even though OoT is still the best).

I don't have much time to elaborate or comment more on your ideas, but I agree with Gremlin: we need a better story mode. SSE was a waste of time and space! And I would love to see Mario Galaxy included in the game! I was hoping for it in Brawl, but it didn't work out...so I'll make my demands again...A Galaxy themed stage with no Gravity!!!!

Oh, and FINALLY I HAVE 1000 POSTS!!!!!!! cheers
about time cory Rolling Eyes only 800 more to go!

before I played SSE I thought it was going to be as if each evel was out of the games the characters were from such as, a mario galaxy one (cory...), a DK one, an upwards scrolling one (ice climbers) a 2D one (G&W) etc. fortunatly there was a DK, ice climber and pit (kinda) level in it but it's not enough! I want more!
~firegremlin~
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PostSubject: Re: SSB4 ideas!   Tue Nov 18, 2008 6:46 pm

i could go into a long rant about the moves of each characters move set but i will do one at a time

Geno: lucky for me some one already did him

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enjoy

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PostSubject: Re: SSB4 ideas!   Tue Nov 18, 2008 6:52 pm

ForsakenLament 04 wrote:

Oh, and FINALLY I HAVE 1000 POSTS!!!!!!! cheers

also lol. only 1100 more to go to catch up with me Very Happy

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PostSubject: Re: SSB4 ideas!   Thu Nov 20, 2008 7:52 pm

i like how really smart people are doing what Nintendo SHOULD of done for example one guy is making a hack for the wii that will add characters to brawl. what don't believe me??? see for urself



now i know that its not 100% complete but he is working on many others as well to add everyones favorite characters

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SmashedBrother
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PostSubject: Re: SSB4 ideas!   Fri Nov 21, 2008 1:22 pm

Is it safe for the game, and is it possible to get the hack from him??????????

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PostSubject: Re: SSB4 ideas!   Fri Nov 21, 2008 3:24 pm

SmashedBrother wrote:
Is it safe for the game, and is it possible to get the hack from him??????????


right now it is safe it will not mess the system up it is possible to get it when it is done

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PostSubject: Re: SSB4 ideas!   Fri Nov 21, 2008 10:58 pm

SCORE MY VIDEO WAS VIDEO OF THE WEEK cheers

wait that video was video of the week scratch ummm thanks Very Happy

ready for some more hacks??????



now entering who????? thats right that is his next hack this guy is doing

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PostSubject: Re: SSB4 ideas!   Sun Nov 23, 2008 6:14 am

Another thing that I forgot to include for Amaterasu Okami was her grabs, here they are now, not as long as the other ones, they're just the grabs:

Grab: Ammy, standing still, bites the air in front of her.

Reverse Grab (Where you're dashing and grab the other way): Ammy quickly turns around, biting the same as a normal grab, but jumping forward slightly, obtaining extra reach.

Grab Attack: Ammy repeatedly bites at the victim, each bite doing 3 damage.

Upward throw: Ammy throws the victim up into the air, using the holy falcon to juggle them for a second before hitting them up into the air.

Backwards throw: Ammy throws them out of her mouth backwards, then throws the holy rosary at them, hitting 3 times for 3-4% damage each, then sending them flying a short distance.

Downwards Throw: Ammy releases the victim, then jumps onto their head, burying them into the ground, as she then proceeds to repeat her down midair attack, however using a normal glaive as opposed to the thunder gliave, totaling in 20% damage, however the victim remains buried in the ground, so no knockback.

Forward throw: Ammy burns the victim with the Solar Flare for a few seconds, then backflips into them, launching them upwards and forwards, total damage 14%.

Another thing, as I was typing this I realized two things, one, I hadn't explained the ink bullet, basically, if Ammy used the celestial brush in combat and failed to produce a technique, however an enemy was covered in the drawing, they would become soaked in ink and unable to move, though in the game it just made them madder later on.

Second, a few more celestial brush techniques I think could be a final smash.

1. A single circle - Bloom: Flowers appear over the head of all victims that are encircled, causing the same effect as the lips stick, however these flowers cannot be shaken off, they must be endure for roughly 10 seconds, plus the damage taken by the flowers can range from 3-7% each hit, fairly deadly.

,2. An X with a vertical line through the middle - Blizzard: Icicles appear above the stage and rain down, freezing all caught in the attack, taking 20% damage, but also freezing for about 5 seconds, it's up to you what to do, chase down those healing items, take out the highest damaged opponent, take out the biggest threat (usually cory for me), whatever.

3. An = sign - Veil of Mist: exactly like chaos control from Shadow or a timer, however this has no chance of error or ending when someone is K.O'ed during the attack.

Notes: Only one symbol appears in the final smash at random, they all have the potential to be fatal if you are good enough at them, this is just another thing that adds to the high learning curve of Amaterasu.
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PostSubject: Re: SSB4 ideas!   Sun Nov 23, 2008 6:29 am

Okay, notes on that post, mostly about the celestial brush techniques:

1. Bloom, this was used to restore the world to it's former beauty, it revived dead plants, killed cursed trees, could expose some enemies weak points, w/e. So I made it grow flowers on the opponents heads, it works I think.

2. Blizzard, the actual ability was that you could use a source of ice to freeze enemies, like the Tundra Beads gave off. However, an unmentioned in the game ability was that if you drew an x with a line through it, it would cause icicles to rain down for a few seconds.

3. Veil of Mist, I can't believe I didn't think to include this from the start, this was the most ultra spammable technique in okami, it slowed time down, in combat or out of it, so you could attack the (usually very powerful) enemies without fear of taking damage.

I guess I just thought that 4 was enough to put in the game without making it seem like she was too overpowered, which I guess it is, if Ammy ever was a character, they'd have to pick the 4 best ones to put in the game. Well I think I've posted enough ideas for at least the rest of the year, so that should be it from me, late'.
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PostSubject: Re: SSB4 ideas!   Mon Jan 26, 2009 9:28 pm

Cool but please post the way I asked you to post thanks
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PostSubject: Re: SSB4 ideas!   Fri Feb 13, 2009 10:35 pm

Um, how did you ask me to post, I didn't see any request of a specific format...
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PostSubject: Re: SSB4 ideas!   Sat Feb 14, 2009 12:01 am

I love the Okami idea Soul Wink

I would to see a more true single player mode...you know, kind of like Subspace, but with enemies and levels that are ACTUALLY from the games! Kind of like Melee, but just even bigger. And you know, the story wouldn't even have to be that amazing: just as long as it wasn't spoiled with bizarre looking enemies and that stupid Tabuu guy... Evil or Very Mad

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PostSubject: Re: SSB4 ideas!   Sat Feb 14, 2009 11:34 am

Does anyone besides me think that there should have been a Mario Galaxy stage? That really could have been awesome......





ForsakenLament 04 wrote:
I love the Okami idea Soul Wink

I would to see a more true single player mode...you know, kind of like Subspace, but with enemies and levels that are ACTUALLY from the games! Kind of like Melee, but just even bigger. And you know, the story wouldn't even have to be that amazing: just as long as it wasn't spoiled with bizarre looking enemies and that stupid Tabuu guy... Evil or Very Mad

Out of curiousity, what was wrong with SSE? (might need to start a new topic) I keep hearing that it wasn't so great.....any specific reason?

That sounds like it'd be fun anyway

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