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 FTW Q and A with Peter Sjöstrand

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PostSubject: FTW Q and A with Peter Sjöstrand   Sun Jun 07, 2009 3:50 am

Sweden is awesome. This proves it.

Like many gamers, 24 year old Peter Sjöstrand is a Mega Man fan. Unlike many gamers, however, Peter has come up with one of the most interesting spins on the Mega Man franchise since the release of the X series. Mixing 2D, 3D, and co-operative play, Mr. Sjöstrand of Gälve, Sweden, dubs his project Mega Man 2.5D.

I shot Peter an e-mail, and he was kind enough to answer all of my Mega Man 2.5D questions.

Gimic300: I'll start out with the essential first question for any gamer; what have you been playing recently?

Peter: To be honest I don't do a whole lot of gaming these days. But I have been playing some Twilight Princess as well as Mega Man 9 on my Wii.

G: Would you care to explain exactly what the Mega Man 2.5D project is at this point in time?

Mega Man 2.5D is an animated game concept. I'm an animator with no programming skills but I've always been interested in level design and game concepts so I decided to make it the only way i knew how to. Also it was a fun challenge since it required me to try and animate the characters as if they were actually being controlled by players rather than just animated.

G: The two beta trailers released look absolutely incredible. How long did it take to create and animate the footage seen in the two Mega Man 2.5D trailers?

Peter: Well I think the first one took about 3 or so weeks. The longer one with co-op however took a whole lot longer than that, probably around 2 months.

Footage for Mega Man 2.5D

G: Do you plan on taking this project and making it into a full playable game someday?

As Capcom owns the property I don't believe it would be possible for me to make it into a full playable game. I hope however that Capcom acknowledges the positive response that the video has gotten and decide to use the mechanics in one of their future mega man games.

G: Do you have an open spot for a game tester? (I'm joking, of course.)

Peter: Sure do! (I too am joking)

G: What is your history with art and animation?

I've always enjoyed creating stuff. I started playing around with animation at an early age and then I decided to study it at university which i did from 2003 to 2006. Since then I've mostly just been doing random jobs to try and get by while I keep improving as an animator. I hope to some day be able to make a living off of it.

G: Do you have any experience working with games in the past?

A long time ago I was doing some work on a game of my own called Doom-Golf. It was basically a 2D sidescroller where you used golf to defeat your enemies in gruesome ways. The idea was that a lot of the enemies in the game had fun and unique animations when they were defeated, compared to a lot of other games where you have the same animation playing over and over again.

G: What led to the Mega Man 2.5D Project?

Well last year I went to the mall together with a good friend who was getting an Xbox 360. While I was waiting for him I decided to play around with some Lego that was lying there in a sad attempt to relive my long lost childhood. I used the lego pieces to try and build an 8-bit style Mario which was surprisingly fun. Later when I got back home I decided to start up Maya (3d software) and do something similar there. Instead of using Lego pieces i used polygon-cubes to recreate some of my favourite 8-bit sprites.
Eventually I ended up with a Mega Man sprite and then I thought to myself that it would be fun to see if i could animate it as well.

G: Do you have a favorite Mega Man game? What are some of your favorite Master Robots?

Peter: Tough to say. My favourite game would have to be either MM2 or MM3. My absolute favourite level would probably be either Metal Man from 2 or Snake Man from 3, though it's hard to choose considering how many great levels all of these games have.

G: If you could meet anyone currently working in the video game industry, who would it be?

Well being a huge fan of the Mega Man series I would definitely have to say Keiji Inafune.

G: What are some of your interests, other than video games?

Peter:Well Animation is my main interest but I also enjoy stuff like exercising, hanging out with friends, traveling and writing.

A big thanks to Peter for taking the first ever FTW Q and A! For high quality screens, visit Peter's homepage at
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PostSubject: Re: FTW Q and A with Peter Sjöstrand   Sun Jun 07, 2009 6:39 am

Considering the format, it was done pretty well. Shame it won't be playable.
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PostSubject: Re: FTW Q and A with Peter Sjöstrand   Thu Jun 11, 2009 11:11 pm

i really liked this one gimic great questions and great answers =) I loved the game tester question lol!
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FTW Q and A with Peter Sjöstrand
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